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Ewha University

College of Science & Industry Convergence

진예원 프로필 사진
Yaewon Jin is an Assistant Professor in the Department of Content Convergence at Ewha Womans University. Her research lies at the intersection of game studies, esports studies, media and cultural studies, and the philosophy of technology. She approaches games and esports as key sites for understanding post-digital culture, examining how technological systems, cultural practices, industries, and communities are assembled and transformed. Her work appears in Royal Society Open Science, the International Journal of Communication, and Collabra: Psychology, and she has contributed to Global Esports (2021), the Routledge Handbook of Esports (2024), and Cyber Ludens (2024).

Her current work moves between two scales: the lived experience of players and fans, and the structures — platforms, industries, and diagnostic categories — that organize it. This spans transnational esports fandom and platformization, the technicity and cultural ontology of esports, and debates over gaming disorder. She employs qualitative, quantitative, and mixed-methods approaches, with particular expertise in phenomenological and in-depth qualitative inquiry.

Before entering academia, she accumulated extensive professional experience in the game and esports industries. At NCSOFT she led the game experience analysis team and the platform business team, and at Riot Games Korea she worked as a Global Esports Broadcast Producer, overseeing LCK global production. As a producer for the 2020 League of Legends World Championship broadcast, she received a Sports Emmy Award for Outstanding Esports Coverage. These years in the industry gave her a distinctive vantage point that continues to shape her scholarship. She subsequently held research and teaching positions at the University of Jyväskylä (Finland), the Game-n-Science Institute, and Yonsei University. 

She currently serves as a Board Member of the Esports Research Network and as a founding Board Member of the DiGRA Korea Chapter, and holds concurrent appointments as a Visiting Scholar at the University of Jyväskylä and a Visiting Researcher at the Game-n-Science Institute.
  • yaewon.jin@ewha.ac.kr
  • Ewha-SK Telecom Center #303
  • 02-3277-6705
  • Research Interests
    • Game Studies, Esports Research, Media Cultural Studies, Philosophy of Technology, Interdisciplinary Research
  • sdg04
  • sdg03
  • sdg09
Research Record
  • Confusion in gaming disorder measurement Royal Society Open Science, 2026, v.13 no.1, 251452
    SCIE Scopus dColl.
  • 이커머스 플랫폼 게이미피케이션의 사용자 경험 연구 - 테무 사례를 중심으로 - 한국디자인포럼, 2025, v.30 no.4, 147-158
    KCI dColl.
  • [학술지논문] Confusion in gaming disorder measurement ROYAL SOCIETY OPEN SCIENCE, 2026, v.13 no.1 , 251452--
    SCIE
  • [학술지논문] Investigating the Behavioral Impact of Video Game’s Social Elements on Motivation, Learning, and Student Engagement Annual Review of Cybertherapy and Telemedicine, 2025, v.23 no.- , 83-89
    Scopus
  • [학술지논문] Psychological Predictors of Long-term Esports Success: A Registered Report Collabra: Psychology, 2024, v.10 no.1 , 117677-117677
    SSCI
  • [학술지논문] A Critical Examination of Esports Research : A Meta-Analysis of English Literature from 2005 to 2020 한국게임학회 논문지, 2024, v.24 no.1 , 83-98
    KCI
  • [학술지논문] Transversal Korean Waves: Speculating on the Next Wave With Netflix and Korean Gaming INTERNATIONAL JOURNAL OF COMMUNICATION, 2023, v.17 no.- , 7040-7057
    SSCI
  • [저역서] Routledge Handbook of Esports Routledge, 2024, 722
  • [저역서] 사이버루덴스: 게임의 미학과 문화 문화과학사, 2024, 263
  • [저역서] Global Esports : Transformation of Cultural Perception of Competitive Gaming Bloomsbury, 2021, 336
  • [학술발표] Esports as Assemblages of Post-Digital Culture: On Technicity, Affect, and Community Tsukuba Conference 2025: Going into New Frontiers with Society, 일본, 츠쿠바, 2025-10-01 Tsukuba Conference 2025 Online Program, 2025
  • [학술발표] Investigating the behavioral impact of video game’s social elements on motivation, learning and student engagement The 28th Annual CyberPsychology, CyberTherapy, and Social Networking Conference, 호주, 2025-07-16 Proceedings of The 28th Annual CyberPsychology, CyberTherapy, and Social Networking Conference, 2025
  • [학술발표] Reshaping Esports Fandom : Insights into Platformization from B.Stage and LCK Communities DiGRA 2025, 몰타, 발레타, 2025-07-01 Conference Proceedings of DiGRA 2025: Games at the Crossroads, 2025
  • [학술발표] Sharing and Triangulating Sensitive Qualitative Data SIPS 2025, 헝가리, 부다페스트, 2025-06-25 SIPS 2025 Abstract Booklet, 2025
  • [학술발표] What Makes a Great Esports Streaming Program - Key Production Elements KeSPA Global Esports Forum 2025, 대한민국, 2025-06-06 KeSPA Global Esports Forum 2025 자료집, 2025
Courses
  • 2026-2nd

    • Media and Cultural Industry

      • Subject No 37998Class No 01
      • 3Year ( 3Credit , 3Hour) Tue 3~3 (SK508) , Thu 2~2 (SK508)
    • Content Convergence Internship Ⅲ

      • Subject No 38018Class No 01
      • 4Year ( 3Credit
    • Capstone Project in Content Convergence Ⅱ 강의 계획서 상세보기

      • Subject No 38023Class No 03
      • 4Year ( 3Credit , 3Hour) Mon 4~5 (SK403)
    • Experimental Content Workshop in the AI Era 강의 계획서 상세보기

      • Subject No 39535Class No 01
      • 4Year ( 3Credit , 3Hour) Tue 5~5 (SK203) , Thu 6~6 (SK203)
  • 2026-1st

    • Game Storytelling

      • Subject No 38002Class No 01
      • 2Year ( 3Credit , 3Hour) Tue 6~7 (ECC)
    • Content Convergence Internship Ⅲ

      • Subject No 38018Class No 01
      • 4Year ( 3Credit
    • Culture Study and Media Technology 강의 계획서 상세보기

      • Subject No G16711Class No 01
      • Year ( 3Credit , 3Hour) Wed 5~6 (SK203)
  • 2025-2nd

    • Media and Cultural Industry

      • Subject No 37998Class No 01
      • 3Year ( 3Credit , 3Hour) Mon 6~6 (SK508) , Wed 5~5 (SK508)
    • Capstone Project in Content Convergence Ⅱ 강의 계획서 상세보기

      • Subject No 38023Class No 02
      • 4Year ( 3Credit , 3Hour) Thu 6~7 (SK203)
    • Ludology Theory 강의 계획서 상세보기

      • Subject No G10055Class No 01
      • Year ( 3Credit , 3Hour) Thu 4~5 (SK203)
  • 2025-1st

Academic Background

YONSEI UNIVERSITY 문화학 박사(미디어문화연구)(미디어문화연구)

YONSEI UNIVERSITY 영상학석사(영상커뮤니케이션)(영상커뮤니케이션)

New York University Bachelor of Fine Arts(Tisch School of the Arts)

Work Experience

게임과학연구원 2022-10-01 ~ 2025-02-28

University of Jyväskylä 2022-06-01 ~ 2025-02-28

연세대 2023-09-01 ~ 2025-02-28

Riot Games Korea 2019-07-01 ~ 2021-07-25

엔씨소프트 2010-10-11 ~ 2015-09-30

Esports Research Network Board Member 2022-11-23 ~

External Awards

Emmy Award for Outstanding Esports Coverage | Producer, Riot Games, 2020 League of Legends World Finals (The 42nd Annual Sports Emmy Awards | The National Academy of Television Arts & Sciences)2021-06-01